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ZR: Rogue 2

Starting cash:
700

Starting artifacts

  • Compass and Map
    Go the right way, nothing more.
    Enemies move 20% slower, take 35% more damage, and deal 35% less damage
    Gain 75% less Chaos Infliction
    Prevents gaining alternative endings.
  • Healing Supplies
    To always be careful of the unknown.
    Restores last stand effect
  • Trading Supplies
    Bring some cash for trading later.
    Gain 20 Australium Ingots
  • Weapon Supplies
    Make sure we don't run out of ammo.
    Gain 250 Cash and 30 ammo supplies
  • Bob's Assistance
    Bob joins you and steers you beyond this.
    Enemies gain +1% health and damage for every 5 Chaos Infliction and every chapter and open up something
  • Artifacts

  • Compass and Map
    Go the right way, nothing more.
    Enemies move 20% slower, take 35% more damage, and deal 35% less damage
    Gain 75% less Chaos Infliction
    Prevents gaining alternative endings.
  • Healing Supplies
    To always be careful of the unknown.
    Restores last stand effect
  • Trading Supplies
    Bring some cash for trading later.
    Gain 20 Australium Ingots
  • Weapon Supplies
    Make sure we don't run out of ammo.
    Gain 250 Cash and 30 ammo supplies
  • Bob's Assistance
    Bob joins you and steers you beyond this.
    Enemies gain +1% health and damage for every 5 Chaos Infliction and every chapter and open up something
  • Gambesons
    △ 12
    dropchance 8
    A medieval - grade armor plate.
    Barracks units gain a flat 10 damage taken reduction.
  • Neosteel Plating
    △ 18
    dropchance 4
    A space - grade armor plate.
    Barrack units gain a flat 20 damage taken reduction.
  • Thumb Ring
    △ 12
    dropchance 8
    A medieval ring used to aim and hit faraway (stationary) targets.
    Player bow - line and crossbow - line weapons Shoot and reload 33% faster.
  • Hand of Sticks
    △ 24
    dropchance 2
    Real close and personal.
    ''Charger'' and ''Debuffer'' weapons gain +35% melee damage resistance and 0.5 seconds of speed boost on hit.
  • Hand of Quake
    △ 24
    dropchance 2
    Where's the rocket jumping?
    ''Artillery'' and ''Mechanic'' weapons gain +150% jump height and deal +50% damage.
  • Hand of Travel
    △ 24
    dropchance 2
    Gotta set out.
    ''Medical'' and ''Buffer'' weapons gain +25 health regen.
  • Hand of Geek
    △ 24
    dropchance 2
    You want my drugs?
    ''Tactician'' and ''Deadeye'' weapons gain +3 health on hit and 35% Ranged Damage Resistance.
  • Hand of Surprise
    △ 24
    dropchance 2
    Boo.
    ''Ambusher'' and ''Crusher'' weapons inflict 5 seconds of bleed on hit and gain +33% attack speed.
  • Hand of Revenge
    △ 24
    dropchance 2
    Better not touch me then.
    ''Duelist'' and ''Combatant'' weapons gain +150% damage while below half health.
  • Hand of Stock
    △ 24
    dropchance 2
    Investing in the marketplace.
    ''Rapid Magic'' and ''Power Magic'' weapons gain +100% max mana, mana regen and attack speed.
  • Hand of the Elite
    △ 24
    dropchance 2
    Such elegance.
    ''Lord'' and ''Defender'' weapons gain +75% damage while over half health
  • ''End of Times''
    △ 24
    dropchance 2
    As long as a new cycle has not been reached, there is still time to fix your mistakes.
    When a non - boss battle is lost, continue the adventure (one time only)
  • Small Comic Book
    △ 18
    dropchance 4
    A comic that explains how Xeno came to be, you may know who made this.
    Allies gain 2000 barrier
  • Large Comic Book
    △ 18
    dropchance 4
    It's a bit heavy, the written date is in the future.
    Allies gain 3000 barrier
  • Supply Depot
    △ 18
    dropchance 4
    Authorization approved. Increasing Barracks funding.
    Barracks gain +2 units and +1 supplies.
  • Al-Hallam's Fortress Blueprints
    △ 24
    dropchance 2
    Following the blueprints greatly increases the efficiency of your Barracks.
    Barracks gain +4 units and +2 supplies.
  • Hot Water Kettle
    △ 12
    dropchance 8
    Want to make some noodles?
    Allies gain +125 max health and 1000 Cash
  • Special Suppressor
    △ 12
    dropchance 8
    Something used in the past to deal with Xeno.
    Allies gain +250 max health
  • Stone Gargoyle
    △ 12
    dropchance 8
    Fits at the palm of your hand.
    Allies gain +375 max health
  • Vampire's Bed
    △ 18
    dropchance 4
    Just be glad it's empty.
    Allies gain +500 max health
  • Proof of Longevity
    △ 24
    dropchance 2
    A tree branch that has withered and flourished.
    Allies gain +750 max health
  • Banshee's Kiss
    △ 24
    dropchance 2
    A pretty necklace, who gonna wear it?
    Gain 8000 Cash
  • Blood Diamond
    dropchance 2
    A pretty ring, who gonna wear it?
    Gain +25 Australium Ingots
  • Fissured Restraints
    △ 12
    dropchance 8
    It seems this sturdy band was once used to restrain something terrifying...
    Enemies deal - 7% damage
  • Abyssal Wyrdmask
    △ 18
    dropchance 4
    An eldritch mask not belonging to any culture you're familiar with.
    Enemies deal - 12% damage
  • Godmother's Token
    △ 24
    dropchance 2
    A laurel of bones.
    Enemies deal - 17% damage
  • ''The Whisperer in Darknight''
    △ 12
    dropchance 8
    A black vinyl. DO. NOT. TOUCH. IT.
    Enemies gain - 10% max health
  • Gold-Plated Dice
    △ 18
    dropchance 4
    The gold - plated die has one side representing life. As for the other nineteen sides...
    Enemies gain - 12% max health
  • ''The Profound Silence''
    △ 24
    dropchance 2
    A painting that depicts the greatest disaster in Iberian history.
    Enemies gain - 15% max health
  • Emperor's Favor
    △ 12
    dropchance 8
    A very sharp letter opener.
    Players gain +15% melee damage
  • Vieux Vanguard's Blade
    △ 18
    dropchance 4
    A lost blade to the vanguards of the deep sea.
    Players gain +25% melee damage
  • Necklace of the Presence
    △ 12
    dropchance 8
    Faith hangs ten centimeters above your heart.
    Players gain +15% ranged damage
  • Damaged Revolver Cylinder
    △ 18
    dropchance 4
    She never capitulated, even after enduring countless trials and tribulations.
    Players gain +25% ranged damage
  • Royal Rapier
    △ 12
    dropchance 8
    A highly decorative rapier for nobles.
    Players gain +15% mage damage
  • Silver Forks
    △ 18
    dropchance 4
    The Chief will not tolerate any mistakes on the table.
    Players gain +25% mage damage
  • Noxious Hemostatic Agent
    △ 12
    dropchance 8
    Don't ask what's in it.
    Allies gain +20% max health
  • First Aid Kit
    △ 18
    dropchance 4
    What's different from the held weapon? I don't know.
    Allies gain +35% max health
  • Unknown Instrument
    △ 24
    dropchance 2
    Don't ask. It's for your own good.
    Allies gain +50% max health
  • Rusted Razor
    △ 12
    dropchance 8
    If you cut yourself with this, you know what will happen.
    Enemies gain +15% melee vulnerability
  • Carriage Driver's Whip
    △ 18
    dropchance 4
    As the troupe's carriage driver, he has no name and no past.
    Enemies gain +25% melee vulnerability
  • ''Avenger''
    △ 24
    dropchance 2
    Looks like a pocket knife in a pouch.
    Enemies gain +35% melee vulnerability
  • Standard Anti-Riot Instrument
    △ 12
    dropchance 8
    For general zombie usage.
    Enemies gain +15% ranged vulnerability
  • Emperor's Collection
    △ 18
    dropchance 4
    A rock collection, what for?
    Enemies gain +25% ranged vulnerability
  • ''Brilliant Lament''
    △ 24
    dropchance 2
    His blood yet flows. He has never left this place.
    Enemies gain +35% ranged vulnerability
  • Live Rose
    △ 12
    dropchance 8
    Is it you who nourish her, or is it her who protects you?
    Players receive +20% more health from healing
  • White Flower Crown
    △ 18
    dropchance 4
    A floral veil used in Vampire rituals.
    Players receive +30% more health from healing
  • Dancer's Bracelets
    △ 18
    dropchance 4
    The audience breaks to an applause as the well - trained dancers waltz around the traps on stage.
    Allies gain 10% dodge chance
  • ''Peek into the Eternal Night''
    The moment she turns around to head north.
    Players gain +25% damage, +25% attack speed but - 10 HP a second
  • ''Mazeat Lost Technology''
    Seems to only work tempomarily.
    Most cooldowns are reduced by 33%
  • ''Dead Tree's Echo''
    Drum to call their ancestors' souls.
    Players gain +20 HP a second but - 25% max health
  • Frozen Whetstone
    The stone's surface is smooth as ice.
    One player at a time will receive +100% max health and +100% damage bonus
  • Clairvoyant's Reveal
    There is no direction you can head to avoid misfortune.
    Allies gain +25% max health but max health is randomly swapped
  • Empty Fowlbeast
    △ 24
    dropchance 2
    Limited lifetime allies (non citizen and non barracks) gain +30% max health and +30% damage, the owner gains +60% damage for 10 seconds when summoned.
  • Acahuallan Bowl
    △ 12
    dropchance 8
    Fruit is one of the locals' staples, often eaten fresh right off the tree.
    Allies gain 1500 barrier
  • Defender-2
    △ 12
    dropchance 8
    A mass - produced defensive - type drone.
    Allies gain 2500 barrier
  • Golden Chalice
    △ 30
    dropchance 1
    Saints, knights, and pietists. All of them are madmen.
    Ally attack speed increases for every Australium Ingot owned
  • Queen's Fellowship
    △ 18
    dropchance 4
    ...preparing for the calamity that would come to be known as the Profound Silence.
    Ally health is converted into barrier with an additional 500
  • Ancient Tree Fruit
    △ 18
    dropchance 4
    When the tree bears fruit, the first four are taken.
    Obtain 3 random artifacts
  • Steam Sale
    △ 18
    dropchance 4
    Promoted by [SMALL INDIE COMPANY] for [INSERT USER HERE].
    Rogue Shop items cost 50% less
  • Bob's Duck
    △ 30
    dropchance 1
    Bob's Beloved pet duck, ''Dubby''.
    Allies gain +25% damage bonus, +25% max health, +15% attack speed, +15% reload speed, +10% damage resistance. The Duck will also greatly strengthen one player at a time
  • Evil Within from Ruina's Great Crystal
    당신은 불쌍한 루이나인이 가진 것을 전부 강탈했다. 당신 안의 악의 존재가 누군가에게 힘을 실어준다...{default}
    모든 적의 최대 체력 + 25% 및 공격 피해량 +15%.
  • Great Within from Ruina's Great Crystal
    The Ruinian Leaves happily, Twirl aproves of your actions!
    Enemies gain - 15% max health and - 10% damage.
  • Waldch's Assistance
    Waldch joins you.
  • Kahmlstein's Guidance
    You join Kahmlstein.
    Ally weapon cooldowns are reduced by 1 second every 1.5 seconds
  • Twirl's Guidance
    You join Twirl.
    Ally held weapon cooldowns are reduced by 0.5 second every 1.5 seconds, gain +15% max mana and mana regen
  • Unauthorized Ruina Gem
    You can feel it pulling to something.
    The first ally each stage to fall below half health gets healed to full.
    Lose 10 Chaos Infliction.
  • Underground Scorch
    △ 18
    dropchance 4
    The people of the sea are unconcerned with what happens on land...
    Reduce Chaos Infliction by 6 if a stage is completed without gaining more then 5 Chaos Infliction
  • Great Machinations
    △ 24
    dropchance 2
    Do not envy the sun on the surface. We can do better.
    Reduce Chaos Infliction by 9 if a stage is completed without gaining more then 5 Chaos Infliction.
  • Solidified Lamp Oil
    △ 12
    dropchance 8
    Solidified oil that can be added to a lamp to keep it burning bright.
    Gain 40% less Chaos Infliction from stages
  • Sanctified Lamp Oil
    △ 18
    dropchance 4
    Processed lamp oil that the Inquisition issues to its Inquisitors.
    Gain 60% less Chaos Infliction from stages
  • Mercenary Insurance
    △ 12
    dropchance 8
    Special insurance offered to independent mercenaries.
    Players take 10% less damage, take 35% less if Chaos Infliction is at least 60
  • Energy Life Vest
    △ 6
    A powered life vest to keep you safe, why does it run on power?
    1 Australium Ingots are consumed to reduce 1 Chaos Infliction
  • The Scraper
    △ 6
    Grind the rest for some useful scrap.
    Recovered weapon are instead converted into 2 Australium Ingots
  • Suspicious Shrimp Plate
    △ 6
    Apparently it applies to copied personalities.
    Machina Waldch appears until defeated
  • Pack of Smokes
    △ 6
    Hell yeah, I have the power of god.
    Allies gain +20% attack, reload, and healing speed but gain 5 Chaos Infliction after every stage
  • Ancient Vuntulum Silver Coin
    △ 12
    dropchance 8
    It is in very good shape, making it highly valuable as a collector's item.
    Weapon ability cooldowns are reduced by 15s when a wave starts
  • Bank of Vunt Check
    △ 18
    dropchance 4
    An extravagant checkbook plated in gold and silver.
    Weapon ability cooldowns are reduced by 25s when a wave starts
  • Second Economic Reform Act
    △ 24
    dropchance 2
    With this bill as the starting point, Vuntulum formally began its path to become a hegemonic empire.
    Weapon ability cooldowns are reduced by 50s when a wave starts
  • String Puppet
    △ 18
    dropchance 4
    The more you struggle and try to break free, the tighter the strings get.
    Enemies take Light mage damage every second while stunned
  • Children's Puppet
    △ 24
    dropchance 2
    A simple puppet made by Iberian children using trinkets found on the seacoast.
    Enemies take Heavy mage damage every second while stunned
  • Garlic Bread
    △ 24
    dropchance 2
    Yummy.
    Debuffs last 2x longer on ememies
  • Flash Camera
    △ 18
    dropchance 4
    Every photo shot by this camera is washed out in white.
    Enemies are stunned for x1.25 longer
  • Therapy Tape
    △ 24
    dropchance 2
    He tried to stop you from listening.
    Enemies are stunned for x1.35 longer
  • Black Tulip
    △ 24
    dropchance 2
    The Silence crushed the Iberians, so she wishes to speak up.
    Ally damage and healing increases up to +60% over 120s, resets after using a weapon ability
  • Castle's Offspring
    △ 24
    dropchance 2
    With enough time, this box will become a whole new stage.
    Ally max health increases up to +60% over 300s, resets when knocked down
  • Ascension Stack
    Enemies receive +30% health and +20% damage
  • Curses

  • Heavy Rain
    All units gain - 20% movement speed, Seaborn units instead gain +10% movement speed
  • Extreme Heat
    Enemies spawn x3 slower but ally revive speed is 25% slower and Al - Hallem units gain +20% movement speed
  • Heavy Wind
    ALL projectiles move 33% slower, Expidonsan projectiles instead move 25% faster
  • Dense Frost
    EVERYONE takes continous non - fatal damage except for Ziberia units
  • Red Moon
    Wildingen units have their special traits enhanced
  • Shadowing Darkness
    EVERYONE gains +25% attack speed.
  • Floors

    1. Darkwood

    3 rooms
    Normal:
    Pilgrim's Passage - River Boy
    Curse:
    The Night - River Boy

    Final

    2. Anura

    4 rooms
    Normal:
    Pilgrim's Passage - River Boy
    Curse:
    The Night - River Boy

    Final

    3. Underground

    4 rooms
    Normal:
    Temple - River Boy
    Curse:
    The Night - River Boy

    Final

    4. Anchordeep

    4 rooms
    Normal:
    Sacrifice - River Boy
    Curse:
    The Night - River Boy

    Final

    5. Silk Cradle

    5 rooms
    Normal:
    Sacrifice - River Boy
    Curse:
    The Night - River Boy

    Final

    6. The Void

    Only with key: Kahmlstein Guidance
    4 rooms
    Normal:
    Midas - River Boy
    Curse:
    Midas - River Boy

    Final

    7. Ruina

    Only with key: Unauthorized Ruina Gem
    4 rooms
    Normal:
    Enlightenment - River Boy
    Curse:
    Enlightenment - River Boy

    Final