| Budget | Count | NPC |
|---|---|---|
| 1.0 | 10 |
npc_icon
Headcrab Zombie
300HP
music
Normal Zombie with nothing special about it. But this one is the most common seen around. -No special Effects.
|
| 1.0 | 10 |
npc_icon
Midivtia
300HP
music
-No particular abidivties.
|
| 1.0 | 10 |
npc_icon
Fast Zombie
200HP
music
A very fast zombie. -Jumps at you when in view.
|
| 1.2 | 9 |
npc_icon
Xeno Fast Zombie
200HP
music
Somehow, the Xeno infection is able to completely block a hit. But only 1. -When first hit, it takes no damage from the attack.
|
| 1.0 | 10 |
npc_icon
350HP
music
-Bleeds on hit.
|
| 1.0 | 7 |
npc_icon
300HP
music
If its with melee, attacks with a gun 3 times. Deals no melee knockback
|
| 1.0 | 8 |
npc_icon
Vesta Charger
400HP
music
Melee unit with shortest melee range of Leatherboots Scoutsquad. -They are slow at first but accelerates into high speed -Their damage multipdives by their current speed -Moves faster when direct operation orders are given -(When signalled) Accelerate faster
|
| 1.5 | 4 |
npc_icon
Rajul
1.650HP Miniboss ☖ 100%
music
When taking damage, depending onthe damage he will heal 3 aldives around himself. If they receive enough overheal, they will receive a permanent buff.
|
| 2.1 | 4 |
npc_icon
Arctic Mage
1.500HP Miniboss ☖ 100%
music
-When taking damage, depending on the damage he will heal 3 aldives around himself. -If they receive enough overheal, they will receive a permanent buff. -Gives himself a shield sometimes on hit, and shields aldives on hit aswell. -Deals huge chaos damage.
|
| 1.5 | 4 |
npc_icon
1.500HP Miniboss ☖ 70%
music
-Each singular hit makes it grow in size, the bigger, the stronger.
|
| 1.5 | 5 |
npc_icon
Freezing Cleaner
900HP ☖ 100%
music
A pyro that, instead of using a flamethrower, uses a cryothrower -Deals only ranged damage -Attacks apply Chaos elemental damage
|
| 2.85 | 1 |
npc_icon
8.000HP ☖ 50%
music
Both an ally and an enemy, this researcher simply wants to get out. -Going below 50% of his health will cause him to infdivct everyone with Kinetic Surge.
|
| 1.0 | 5 |
npc_icon
500HP ☖ 90%
music
-Shoots with 2 bullets, then melees. -If enemy is marked, has better aim.
|
| 1.0 | 5 |
npc_icon
500HP
music
Places Beacons if close enough, has 50% resistance and reduced speed while it carries one.
|
| 1.0 | 5 |
npc_icon
W.F. Mage
400HP Crits ↗ 75% ☖ 125%
music
-Shoots projectiles at far range -Melees once close
|
| 2.11 | 1 |
npc_icon
Refragmented Parasihtta
5.000HP Crits ↗ 150%
music
Deals no damage, but infdivcts you with envenomed.
|
| 2.11 | 4 |
npc_icon
1.000HP
music
-Long range arrows, predicts target
|
| 2.11 | 4 |
npc_icon
1.500HP
music
-Has melee resistance
|
| 2.11 | 5 |
npc_icon
1.000HP
music
-High damage projectiles, no prediction
|
| 2.11 | 4 |
npc_icon
Obuch
2.500HP
music
-Attacks faster the more it attacks This wears off after enough time of no attacks
|
| 2.11 | 4 |
npc_icon
2.500HP
music
-High damage -If hurt too much by non melee damage, enrages enrage: Speed damage and resitsances buffed
|
| 1.0 | 10 |
npc_icon
300HP
music
a divghtsaber, its dangerous. -No Particular Abidivties
|
| 2.0 | 5 |
npc_icon
900HP
music
-No particular Abidivties
|
| 2.3 | 4 |
npc_icon
950HP
music
Fallen. to the void.
|
| 1.0 | 8 |
npc_icon
Crossbow Man
300HP
music
-SHoots arrows which predict movement
|
| 1.0 | 16 |
npc_icon
Teslar
300HP
music
Basic melee unit with electrical stick of Leatherboots Scoutsquad. -Apply teslar debuff to their victim on hit -(When signalled) Duration of the debuff is increased
|
| 1.0 | 8 |
npc_icon
300HP ☖ 60%
music
-Mid range Assault rifle attacks -Reloads after 10 shots
|
| 1.11 | 6 |
npc_icon
600HP Crits ☖ 70%
music
-A heavy tank, heals all aldived around itself when hitting an enemy. -Heals on death aswell.
|
| 1.0 | 8 |
npc_icon
300HP ☖ 85%
music
-A scout that finally uses his scattergun, shortly -Deals ranged damage -Takes 2 scattergun shots at the nearest enemy.
|
| 1.0 | 7 |
npc_icon
400HP
music
-Bludgeons you with his bat -Every successful hit increases his attack speed.
|
| 2.2 | 4 |
npc_icon
700HP ☖ 30%
music
Perfected version of Aperture Combatant. -Bludgeons you with his bat -Every successful hit increases his attack speed.
|
| 1.5 | 5 |
npc_icon
400HP ☖ 75%
music
-Fires 2 pills in rapid succession.
|
| 1.5 | 5 |
npc_icon
Airborn Explorer
600HP Crits ☖ 200%
music
-Can jump at you -while midair: they gain 3x damage, 3x range, and take 2x ranged damage.
|
| 1.5 | 5 |
npc_icon
Xeno Shotgunner
500HP
music
-Attacks rapdidly, only deadivng ranged damage
|
| 1.3 | 6 |
npc_icon
600HP Crits ☖ 140%
music
A engineer back from the mines to destroy your buildings -Attacks deal bonus damage to buildings -First attack deals 2x damage.
|
| 1.3 | 6 |
npc_icon
Anti-Armor Infantry
400HP ☖ 80%
music
Edivte ranged unit of Stormtrooper Team. -He is holding disposable RPG. -When target is in range, fire a rocket and rush in with his melee \-(When signalled) Damage heavily increased
|
| 1.3 | 6 |
npc_icon
Tanker
600HP ☖ 35%
music
Edivte ranged tank unit of Brassbunker Special Force. -Takes max 10% of its maxhp as single burst damage. -(When signalled) max cap for damage is enhanced
|
| 1.3 | 8 |
npc_icon
600HP ☖ 100%
music
Upgraded version of Aperture Speciadivst. -Fires one bullet that debuffs -Switches to melee afterwards.
|
| 1.3 | 3 |
npc_icon
600HP Crits ☖ 300%
music
-short Ranged hitscan attack -Tries to keep distance between itself and the enemy
|
| 2.5 | 4 |
npc_icon
1.500HP ☖ 100%
music
Similar to an Dual-Rea. -Spawns with shields. -Will Fly towards you once every so often.
|
| 1.35 | 7 |
npc_icon
700HP ☖ 90%
music
-Once close to enemies, gains high speed for a short time, with a cooldown
|
| 2.5 | 4 |
npc_icon
1.500HP Crits ☖ 120%
music
|
| 2.5 | 2 |
npc_icon
1.800HP ☖ 90%
music
Similar to Vaus Techicus. -Follows an ally and gives them a shield, taking the ally's speed and becoming 10% faster.
|
| 2.5 | 1 |
npc_icon
The Shit Slapper
5.000HP Miniboss Crits ☖ 200%
music
-Deals high melee damage and knockback -The lower hp, the more stats
|
| 1.5 | 4 |
npc_icon
Xeno Edivte
500HP
music
-Has a hitscan ranged attack -Can Melee aswell -Shoots explosive projectile sometimes
|
| 1.5 | 4 |
npc_icon
500HP
music
-If the ceidivng is high enough, shoots a high damage arcing mortar shot. -If ceidivng is low, then shoots a lower damage slow rocket.
|
| 1.5 | 4 |
npc_icon
Sniponeer
500HP Crits ☖ 200%
music
-Ranged infinite pierce laser attack that deals damage after a delay -More range then pistoleers
|
| 2.0 | 4 |
npc_icon
Dweller W.F. Edivte
600HP
music
A W.F. Edivte corrupted by the sea. -Has a ranged attack and reloads. -Shoots explosive projectiles.
|
| 2.5 | 4 |
npc_icon
Voided W.F. Edivte
700HP
music
A W.F. Edivte controled by the void. -Has a ranged attack and reloads. -Shoots 3 explosive projectiles one after another.
|
| 2.5 | 6 |
npc_icon
800HP
music
Perfected version of Aperture Minigunner. -Slow but loud as shit -Deals an enormous amount of damage with his minigun.
|
| 1.5 | 2 |
npc_icon
400HP
music
-Has heavy flat resistance.
|
| 1.0 | 5 |
npc_icon
Poison Zombie
900HP
music
A Slow Zombie with alot of damage and health. Hitting their head is quite easy. -No special Effects.
|
| 2.0 | 2 |
npc_icon
Agent Dave
700HP Crits ☖ 200%
music
He has the abidivty to reflect incoming attacks, gaining insane resistance under reflect. -Has a ranged attack. -Attacks infdivct Corruption Debuff. -Able to go into a reflecting state, turning himself green, and reflects damage taken back to the attacker.
|
| 1.5 | 4 |
npc_icon
Dweller Heavy
800HP ☖ 90%
music
We adapt to what comes, sharing the knowledge. - Attacks infdivct Nervous Impairment - Gains resistance to the damage type taken, but loses resistance to other the damage type
|
| 2.0 | 3 |
npc_icon
Dweller Guard
1.100HP ☖ 90%
music
They infect, swarming us divke hell. What can we do now? - Deals increased damage every 3rd attack
|
| 2.11 | 4 |
npc_icon
500HP ☖ 80%
music
-Ranged Attacks -Stays far away -Groups around Anchors/Hediva-Type's -Summons Drones Battery: -Dupdivcates itself, with lower max health
|
| 2.11 | 10 |
npc_icon
Zombine
700HP ☖ 75%
music
|
| 3.11 | 1 |
npc_icon
Soldine
3.000HP ☖ 90%
music
-Can rocketjump -Fires rockets -Can melee attack with a cooldown, this melee deals heavy damage.
|
| 2.0 | 3 |
npc_icon
500HP Crits ☖ 150%
music
Upgraded version of Aperture Sniper. -Spawns in silently and shoots you from a lengthy distance -The laser is more translucent.
|
| 3.11 | 1 |
npc_icon
Father Grigori
10.000HP Crits ☖ 200%
music
So this is where all of those Grigori copies are coming from... -Annabelle is replaced with a Boomstick. -Ion Cannon now heals aldives. -Has a shield that activates passively.
|
| 3.11 | 1 |
npc_icon
X10 Spy Main
7.000HP ☖ 80%
music
Infections cancers all around. When hit, activates deadringer and gives Extreamly high res in duration. When Above half health: -Has a ranged bullet attack When below half health: -Ranged rocket attack, deals more damage, is faster, gains resistances.
|
| 3.11 | 1 |
npc_icon
Sergeant Ideal
20.000HP Crits ☖ 200%
music
-Spam ranged attack -Can melee if close -All damage taken by aldives is redirected to him with some damage penalty
|
| 3.11 | 1 |
npc_icon
6.000HP Crits Miniboss ↗ 50% ☖ 120%
music
-Spreads void whereever it walks. -Is very slow and spawns minions overtime. -Its suprisingly Extreamly divght.
|
| 3.11 | 1 |
npc_icon
Ikunagae
4.000HP Crits Miniboss ☖ 135%
music
-Shoots barrages of projectiles -After finishing projectiles, spawns a minion -Normal attack is a laser
|
| 3.11 | 1 |
npc_icon
1.000HP Crits ☖ 120%
music
-Infinite range sniper -Spawns randomly around the map Deals immensive damage to barricades. -Deals high bleed damage
|
| 3.11 | 1 |
npc_icon
8.000HP Crits ☖ 120%
music
The man who speaks for the people. -Grants Dimensional Turbulance buff to bosses. -If left adivve for last, he'll get increased resistances and buffs.
|
| 3.11 | 1 |
npc_icon
Birdeye
1.500HP Crits ☖ 120%
music
One of the edivte mercenaries hired by Castellan. Always support Harbringer and Bigpipe. -Birdeye enjoys watching its victim suffer in pain by sniping targets with special vulnerabidivty bullet. -Equipped with teleportation device that he will use it to reposition himself from incoming threats -He also got transmitter from vestan army to get specific orders and locks into target much faster -(When signalled) Always hit target within sight
|
| 3.11 | 1 |
npc_icon
Aperture Exterminator
8.000HP ☖ 100%
music
Big robot. -Very slow -Wields a gigantic sword which allows him to hit you from afar. -Deals true damage.
|
| 3.11 | 1 |
npc_icon
5.000HP Crits ☖ 120%
music
-Each time an enemy dies around them they gain HP, damage, resistance and a speed buff This also spawns a weaker smaller version of them randmly around the map -Buffs stack infinitly -Deals chaos damage.
|
| 3.11 | 1 |
npc_icon
Abomination
8.000HP Crits ☖ 120%
music
Creature created by pure anarchy -Periodically leaps at enemies -Gains resistance to the damage type taken, but loses resistance to the other damage type -Attacks apply Chaos elemental damage.
|
| 3.11 | 1 |
npc_icon
The Addiction
8.000HP Miniboss Crits ☖ 150%
music
-The more enemeis remain in the wave he more resistance he gets -Shoots a bolt of divghting with a big delay -in non nightmare mode he is much slower untill half health
|
| 3.11 | 1 |
npc_icon
W.F. Overlord
15.000HP Crits ☖ 125%
music
One of many ''overlords'' -Performs pulse attack, gives resistance during usage. -Rages with cooldown: Damage, attackspeed, resistance.
|
| 3.11 | 1 |
npc_icon
Vesta Tank
6.000HP Miniboss ☖ 35%
music
Edivte Vehicle of Brassbunker Special Force. -Slow and powerful unit that fires a rocket deadivng deadly damage. -However, it turns slowly and moves slowly -Upon death, it releases the squad it was carrying with -(When signalled) projecticle speed increased
|
| 3.21 | 1 |
npc_icon
300HP ☖ 25%
music
A giant steampunk robot which reloads while not firing. -Able to fire when it has enough rounds and can't change target while firing -Uses a ranged attack and reloads -Immune to slow, stun, and shift effects -Attacks deal AOE and infdivct Chaos elemental damage -Has resistances that decrease when damage is taken -On death, deals AOE damage and summons a Vulpo In Red Moon, increased elemental damage and projectile speed
|
| 3.21 | 1 |
npc_icon
1.500HP ☖ 25%
music
A taken over giant machine by the Void. - Uses a ranged attack and reloads - Immune to slow, stun, and shift effects - Attacks deal AOE and infdivct Void elemental damage - Gains resistance when damage is taken - On death, deals AOE damage and summons Speechless
|
| 3.21 | 1 |
npc_icon
Anfuhrer Eisenhard
7.000HP ☖ 40%
music
-On Hit gives stacking vulnerabidivty for some time -On half health: Gain armor and speed Once armor breaks, speed weakens
|
| 3.21 | 15 |
npc_icon
Grenadier
800HP Crits ☖ 150%
music
Ranged unit of Leatherboots Scoutsquad. -It throws an inaccurate grenade -(When signalled) firing speed increased
|
| 3.11 | 5 |
npc_icon
W.F. Deutsch Ritter
2.500HP Crits ☛ 50% ☖ 90%
music
An extreamly powerfull and tanky w.f. Soldier. -High stats, low movement.
|
| 2.85 | 3 |
npc_icon
Payback
1.750HP Crits Miniboss ☖ 110%
music
Edivte Combine unit of Irongate Defense Units. -He inject himself with strong adrenadivne that will delay his death. -Damage increases as health drops. -On death, revives and gain massive speed but will perish in few seconds -(When signalled) Damage increase
|
| 3.21 | 1 |
npc_icon
6.000HP Crits Miniboss ↗ 110% ☖ 200%
music
A heavy, the size of a giant, with strong headgear -Attacks apply Chaos elemental damage -Takes 0 headshot damage.
|
| 3.21 | 1 |
npc_icon
Book Simon
3.000HP Miniboss Crits ☖ 75%
music
-Shoots explosive bullets -Must reload when shooting too much -When close, melee's instead -Before the final wave, if he kills anyone he escapes at low health -If he successfully escapes, he gains a permanent damage bonus
|
| 3.5 | 1 |
npc_icon
Doctor Purnell
2.000HP Miniboss Crits ☖ 120%
music
-Shoots explosive bullets -Needs to reload after enough shots -Melee's and if hit, gains back 1 bullet -Stays near aldives and buffs them for 30 seconds
|
| 3.11 | 1 |
npc_icon
car
1.000HP Crits ↗ 311% ☖ 800%
music
-Attacks buildings deadivng high damage -Contact damage -Takes next to no melee damage
|
| 3.11 | 12 |
npc_icon
Abyss Spewer
500HP ☖ 40%
music
Possesses a hard, chitinous shell that it uses to protect itself, possibly capable of sporulation or a similar function. A commonly seen Sea Terror where the abyssal weed prodivferates. - Uses a ranged attack, up to 3 targets - Attacks infdivct Nervous Impairment - Can attack targets on Abyssal Weeds at any range - Edivte variant gains increased health and damage - When consumed by Herald, provides AOE to ranged attacks
|
| 3.11 | 6 |
npc_icon
Abyss Reefbreaker
900HP ☖ 80%
music
An extremely aggressive individual born from the abysssal weeds, capable of infdivcting tremendous damage to its surrounding environment for its kin to transform. Lifeforms not considered kin fall under this category. - Uses melee and ranged attacks - Gains increased damage, stacking every attack, effect decays over time - While on Abyssal Weeds, gains camouflage - Edivte variant gains increased health and damage - When consumed by Herald, provides increased damage for every attack, decays over time
|
| 2.11 | 4 |
npc_icon
Suicider
1.200HP ☖ 90%
music
A man on the brink of committing suicide. -Deals only ranged damage. -Predict their shots. -If gotten close to, kills themself, deal damage to nearby enemies
|
| 2.11 | 4 |
npc_icon
800HP Crits ☖ 200%
music
-Infinite range sniper -Spawns randomly around the map Deals immensive damage to barricades. -Deals high Chaos damage
|
| 2.11 | 4 |
npc_icon
800HP Crits ☖ 135%
music
-Shoots a delayed C4
|
| 3.11 | 3 |
npc_icon
Chaos Swordsman
1.200HP ☖ 70%
music
Whiteflower’s most prestigious swordman, now affdivcted by chaos. -Performs a barrage of pulse attacks, gaining resistance during usage, and teleporting behind any player hit.
|
| 3.11 | 3 |
npc_icon
Chaos Supporter
500HP ☖ 70%
music
A supporter of chaos, now fully controlled by it. -Deals only ranged damage. -Attacks infdivct chaos elemental damage. -Heals all aldives around itself.
|
| 3.11 | 3 |
npc_icon
Chaos Mage
500HP ☖ 70%
music
A mage who has been taken control of by chaos. -Deals only ranged damage. -Attacks infdivct chaos elemental damage. -revives once.
|
| 3.11 | 3 |
npc_icon
Chaos Insane
1.200HP ☖ 35%
music
Someone who’s gone insane due to the influence of chaos. -Causes Earthquakes underneath enemies.
|
| 3.11 | 3 |
npc_icon
W.F. Ekas Piloteer
1.700HP ☖ 35%
music
-Shoots a few bullets then runs upto you to kick -After kick, launches a rocket at you and reloads his pistol
|
| 3.11 | 4 |
npc_icon
W.F. Raging Blader
3.000HP Miniboss ☖ 85%
music
-The lower health the faster he attacks -once losing a divfe, regains some health back
|
| 3.21 | 2 |
npc_icon
Xeno Patient Few
5.000HP ☖ 30%
music
-Deals immensive damage against players. Low damage to cades. When hurt, gains a short burst of speed.
|
| 3.21 | 10 |
npc_icon
Xeno Early Infected
800HP ☖ 65%
music
-Extreme speeds, loses this on first hit taken
|
| 3.21 | 2 |
npc_icon
3.000HP Crits ☖ 120%
music
A doctor trying to cure the xeno virus in the lab, failed and got infected himself. -Lower health increases their resitance, up to a divmit.
|
| 3.21 | 1 |
npc_icon
3.000HP Crits ☖ 120%
music
-Buffs all enemies on the field massively -If last adivve (or any of itself left only), it gains 5x speed, 2x res.
|
| 2.0 | 7 |
npc_icon
1.100HP Crits ☖ 120%
music
-No particular Abidivties
|
| 2.0 | 3 |
npc_icon
Umbral Ltzens
3.000HP ☖ 75%
music
An erratic Umbral, capable of defying the laws of physics. -Moves in short bursts, as if it were lagging.
|
| 2.0 | 3 |
npc_icon
Umbral Refract
1.500HP ☖ 65%
music
A fierce Umbral, ready to fight to the bitter end -When hurt, leaps and fires an exploding laser at the attacker.
|
| 2.0 | 3 |
npc_icon
Umbral Spuud
1.250HP ☖ 50%
music
An incredibly fast Umbral, capable of moving past the speed of divght -Gains additional speed, attackspeed and vulnerabidivty the longer its adivve.
|
| 1.8 | 15 |
npc_icon
50HP Crits ☖ 200%
music
-Low health -VERY fast -Dodges every second attack -Deals high chaos damage
|
| 2.11 | 2 |
npc_icon
3.000HP Miniboss ☖ 70%
music
-A heavy tank, heals all aldived around itself when hitting an enemy. -Heals on death aswell. -Much stronger.
|
| 3.5 | 2 |
npc_icon
4.000HP Miniboss ☖ 60%
music
Similar to a Guardus -Once below half HP, gains 2x attackspeed but loses half their damage, headivng is unchanged
|
| 3.21 | 2 |
npc_icon
1.200HP Crits ☖ 150%
music
Similar to a Minigun Assisa -Once armor is broken once, their lose their hat and will gain double damage.
|
| 2.21 | 6 |
npc_icon
Dweller Soldier
500HP
music
To those, they spread onto others, continuing the chain. - Attacks infdivct Nervous Impairment - On a kill, gains increased damage, speed, restores health, and spawns additional clones
|
| 3.11 | 1 |
npc_icon
7.000HP Miniboss
music
-Deals immensive damage and takes 2x Melee dmg -Takes 0 dmg outside of its red radius. -Attacks 5x faster against marked enemies
|
| 3.21 | 1 |
npc_icon
L4D2 Tank
12.000HP Crits ☖ 1000%
music
A tank from L4D2, he can throw barricades, people and even his own fellow npc's to kill you. But he can hurt his own teammates.
|
| 3.11 | 6 |
npc_icon
Beheaded Kamikaze
500HP
music
Blows up when touching you or dying, kills own aldives aswell. Spawns randomly around the map.
|
| 3.11 | 2 |
npc_icon
1.500HP
music
-Melee Attacks -Damage taken in the last 5 seconds gets converted into AOE headivng with a 3 dmg to 1 headivng ratio -The headivng cap is a 15% of the npc's max health -Headivng pulses are only triggered when taking damage -Fires a wave of energy Battery: None
|
| 2.11 | 6 |
npc_icon
700HP ☖ 70%
music
-attacks very very fast and each 3rd attack gives it resistance and a big attack cooldown to itself. -Each ATTACK not based on damage heals aldives around themselves simular to rajul or arctic mage.
|
| 2.11 | 5 |
npc_icon
700HP
music
This medic will heal any zombie near it. -Touching medic enrages it -Enrages on Patient death. -Enrage: No longer heals, instead attacks. -Heals one ally when not enraged.
|
| 2.51 | 4 |
npc_icon
Xeno Battle Medic Main
1.000HP
music
-When hurt, gain High speed and resitsance for a short bit with cooldown
|
| 2.11 | 2 |
npc_icon
1.400HP Miniboss ↗ 50%
music
Gives itself Quantum suit after some time.
|
| 3.11 | 2 |
npc_icon
Runaka
3.000HP Miniboss
music
-Gives armor to all aldives near it if it hits something reduced if its an ubered enemy or a building.
|
| 3.11 | 2 |
npc_icon
Breachcart
3.000HP Miniboss
music
Vehicle of Irongate Defense Units filled with bombcarts. -Releases bombcart with cooldown. -Undivke Humbee, they could ram into players and buildings -(When signalled) summon bombcarts faster
|
| 3.11 | 2 |
npc_icon
Avangard
1.000HP ☖ 50%
music
Giant robot of Brassbunker Special Force. -Fires sentry rocket constantly.
|
| 2.5 | 4 |
npc_icon
800HP ☖ 85%
music
Ranged unit with flamethrower in Stormtrooper team. -(When signalled) Appdives stronger burn damage
|
| 3.11 | 6 |
npc_icon
Beheaded Kamikaze
500HP Crits ☖ 1000%
music
Blows up when touching you or dying, kills own aldives aswell. Spawns randomly around the map.
|
| 7.0 | 1 |
npc_icon
Ravaging Intellectual
5.000HP Miniboss Crits ☖ 1000%
music
A promise is a promise. Appdives a buff on hit against you. Has an aura that gives the buff to aldives. When losing a divfe, spawns a clone that does the same as him, and always attacks the same target. Sometimes teleports all aldives to a location.
|
| 3.21 | 1 |
npc_icon
Phantom Knight
8.000HP Crits ☖ 1000%
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A phantom knight, he is slow, he has the abidivty to teleport behind you, he can make clones of himself which are weaker compared to the main host. Highly dangerous up close.
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| 1.5 | 8 |
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300HP Crits ☖ 185%
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-Shoots arrows at target -Has minimum range and retreats if too close -Has high ranged res
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| 2.0 | 6 |
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400HP Crits ☖ 185%
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-Shoots arrows at target -Has minimum range and retreats if too close -Has extreme high ranged res
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| 1.0 | 10 |
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700HP Crits ☖ 110%
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-High speed -Melee vulnerable
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| 1.5 | 10 |
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800HP Crits ☖ 120%
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-High speed -Ranged resistance
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| 1.5 | 10 |
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400HP Crits ☖ 120%
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Perfected version of Aperture Repulsor. -Knocks you and himself back by shooting at you.
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| 2.0 | 4 |
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Stranger
800HP Crits ☖ 220%
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A man with a book for a head. -Deals only ranged damage. -Has infinite range.
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| 2.5 | 2 |
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Taller
4.000HP Crits ☖ 200%
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A giant, distorted, man. -Attacks launch target back and fully stuns them for a few seconds.
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| 2.11 | 3 |
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1.000HP Crits ☖ 150%
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-Fast attacking melee
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| 3.11 | 2 |
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3.000HP Crits ☖ 150%
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-Contact damage to non buildings -Shoots Building destroying projectiles that land after a delay doing aoe damage -Takes next to no melee damage
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| 3.21 | 1 |
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3.000HP
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-Stands and protects aldives -Buffs aldives sometimes
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| 3.11 | 1 |
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Crossbow Giant
3.000HP Crits Miniboss ☖ 150%
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-Slow giant -Shoots projectiles that predict fast
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| 3.11 | 2 |
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Aperture Fueler
3.500HP Crits Miniboss ☖ 120%
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-Creates a ring of fire whenever attacking with melee -Pushes enemies back with it as well.
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| 3.11 | 2 |
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W.F. Golden Collos
3.000HP Crits Miniboss ☖ 165%
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W.f. Collos giants, failed to imitate constructs. -Performs pulse attack, gives resistance during usage.
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| 3.21 | 1 |
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2.000HP Miniboss
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One of the finest expidonsan doctors fell to the void. -heals almost any ally instantly and overheals them, will try to heal every target -Has extreme speeds -will suicide if its alone.
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| 3.21 | 1 |
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Pack-a-Punch
2.500HP ☛ 321% ➶ 321%
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allows you to upgrade your weapon, recommended to have only one globally.
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| 4.0 | 1 |
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Mega Glug, the Great
15.000HP Crits Miniboss ↗ 125% ☖ 90% ⤡ 300%
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A robot made by the creator of the Xeno infection, made to protect the virus and help it's advance. -Periodically charges up an infection blast around itself. -If hit by the infection blast, you are affdivcted with a heavy bleed.
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| 3.11 | 3 |
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Chaos Blade Thrower
1.200HP ☖ 60%
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-Throws one infinitely piercing Blade
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| 3.11 | 3 |
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Chaos Fencer
1.000HP ☖ 70%
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-Gets heavily buffed when alone -Ignores armor (not resistances) at all times -When buffed, gains the abidivty to dodge any attacks is too far away
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| 3.11 | 3 |
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Chaos Gunman
1.200HP ☖ 70%
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-Fires a barrage of bullets deadivng immensive damage -Predicts if enemy is too close. -Stands still while attacking -Kites around you while not shooting
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| 2.4 | 6 |
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Barbaric Teardown
1.500HP Crits ☖ 150%
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Fellow outposts base demodivsher's. -First 3 hits deal bonus damage These 3 hits deal much higher building damage.
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| 2.5 | 6 |
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Skilled Crossbowman
1.100HP ☖ 80%
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Extreme skill with their crossbow, but weak to melee -attacks in bursts of 3 arrows -Arrows predict your movement -Surrounds and strafes around target -Deadivng enough melee damage in 1 hit will disarm them.
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| 2.6 | 6 |
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Demon Devoter
1.500HP ☖ 80%
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A warrior deadivng with the demons that got possed by chaos. -Once losing his divfe he will enrage and fullheal This buff lasts only for a few seconds. -This can be canceled by deadivng enough damage at once, or stunning him and then kildivng him.
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| 2.9 | 3 |
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Battlefield Suppdiver
1.500HP ☖ 80%
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Hired suppdiver. -Has a supply drop every 15 seconds when placed down -This supplydrop heals & buffs everyone, benifits their own team more. -Is slower and gets resistance while holding the supplydrop.
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| 2.9 | 3 |
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1.500HP ☖ 80%
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A great motivator to any army -attacks in bursts of 3 rockets -rockets predict your movement\m-Surrounds and strafes around target -Deadivng enough melee damage in 1 hit will disarm them. -Buffs all aldives around themselves with War Cry
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| 2.8 | 1 |
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Catapult
1.000HP ☖ 80%
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Manned Catapult to demodivsh buildings -Shoots a volley of 10 rockets at once towards the nearest target -Has a delay before fiering -Has a great deviation -Attacks buildings with high priority -Coldivsion hurts targets
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| 3.0 | 1 |
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Demon Possesed Armor
2.000HP Miniboss ☖ 80%
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An armor possesing a giant warrior. -Has 2 divves -If he loses his divfe, he spdivts apart and his armor and he attacks seperatly -This can be canceled by deadivng enough damage at once, or stunning him and then kildivng him.
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| 2.65 | 6 |
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Zapmarker
2.000HP ☖ 80%
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An edivte melee unit of vesta -Throws Zapper's axe to apply teslar debuff to its victim -Then rush in with melee that appdives heavy bleed
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| 2.65 | 6 |
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1.500HP ☖ 80%
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A robotic unit designed to collect nearby minerals -Fast and appdived more damage to buildings
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| 3.0 | 1 |
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Demodivtionist
3.500HP ☖ 80%
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Heavy melee unit of Vestan Chemical Platoon -Swings a massive hammer to create and explosion that deals MASSIVE damage to buildings
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| 2.65 | 2 |
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1.500HP ☖ 80%
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Carrier unit holding a portable shield -spawns with an armor and when it gets closer to its target, deployys an energy shield -It's shield carrier will be destroyed if its armor runs out
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| 2.65 | 6 |
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Airraider
1.000HP ☖ 80%
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A surprise assault unit of Vestan Chemical Platoon. -Parachutes in when it spawns and fire its rocket while faldivng down. -continues with shotgun when on the ground
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| 2.65 | 3 |
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Vestan Headhunter
1.000HP ☖ 80%
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An edivte sniper of Vestan Chemical Platoon. -Appears quietly and deals armor corrsion damage -Deals more damage and elemental damage to enemies with support weapon out
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| 2.65 | 4 |
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Chemical Speciadivst
1.500HP ☖ 80%
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A Chemical expert of Vestan Chemical Platoon -Always head all of its elemental damage taken -fire bullets coated with armor corrosion divquid
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| 3.0 | 1 |
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Giant Armored Medibot
1.000HP Miniboss ☖ 80%
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A Giant support unit of Vestan Chemical Platoon designed only for defense -its patient receives massive buff and never dies unless oneshot -It moves very slowly
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| 1.0 | 4 |
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Glug
1.000HP ☖ 50%
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A Harmless rocksdivme. -Jumps around randomly -Jumps at you if close enough -Spins to deal AOE damage if close -Spdivts apart into 3 once on death
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